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Showing posts from January 31, 2021

On Physical Memory and Virtual Memory: Memory-Resident Malware

Memory Management and Security Abstraction On, a writer, Indika, wrote Difference Between Physical Memory and Virtual Memory. Indika stated, “Virtual memory allows executing large programs faster when the RAM is not enough" (India, May 19, 2011). I n contemporary times, current 64-bit processors can do this: with 64-bit address buses, they can reference a maximum 2^64 addresses. Even though enough physical memory can be cost-effective; in these systems, this included-physical-memory does not cover the fast or good memory. For reference, a similar Computer Science discipline is Software Engineering. Software Engineering Project Management has three major goals, but a limit, two, shall remain germaine: during a project, these are a good project, a fast project, or a cheap project. Against Software Engineering is Computer Architecture memory management: one component, the physical memory, here, is cost-effective, and it shall either be fast or good. But unlike o

Computer Processors and Human-Computer Interaction

Validating and Verifying Input or Output System Evolution On January 23, 2019, Cris Dar wrote Evolution of Computer Processors. Cris Dar wrote, “Many consider computer processors as the brain of a computing device, but in reality, these tiny little chips are glorified calculators which manipulate the data flow from the software” (Dar, Jan 23, 2019). Dar was saying computer may be called a form of evolution, but their primary prestige is mathematics, and this is even with the following distinction: Computer Science, a CPU’s (Central Processing Unit) professional field basis, being applied mathematics. On mathematics bases, pseudo-limitations allow specialized limits. In IT (Information Technology), these specialized limits may define a media’s utmost functioning capabilities. Further, using correct growth patterns, they can be encouraged. Beyond these constraints, any more performance increases shall be media and non-media asynchronization because human-computer interaction pacing accom

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